Friday, April 24, 2009

Our heroes-- Jiblets!


Jiblets, the specie of characters in Gem Wars. They began as simplistic shapes (triangles and circles) to form big-headed, Anime-influenced characters. Their primary purpose for existing was simply that my drawing abilities were never too impressive. I developed my own style so that I can actually draw my own video game characters.

Since this is is a fast-paced deathmatch game, there was never any intention to make a storyline or a centralized hero character. Jiblets serve as avatars. There will be all kinds of Jiblets-- a Ninja, a Bug, a Demon, a Fairy, a Bear... hopefully one that will be best suit your personality. There were plans for a Create-A-Jiblet option, but it is being dropped for this version of the game.

Eventually, the thought of having these animated bits of shapes explode and fall apart, led to the idea that they should remain as detached parts like Rayman. Death animations to me, as morbid as it sounds, have always been the most exciting part of being killed in deathmatch. Even if it was you that just exploded, it always leads to that "Aw, did you see that?" reaction. In Doom-- being shot to death with the pistols never really had the same impact as being shot at point-blank with the double-barrelled shotgun and having your corpse splatter half across the room. My big plan for Gem Wars is to have the Jiblets have all sorts of deaths, depending on how they were finished off. And we are still aiming for a G rating! After all, they are just floating bits of pieces there were never attached anyways...

Having the segmented bodies also allows for the idea of picking up gems and replacing the circle that represented the body with the actual gem. Gimmicky? Maybe. But its our gimmick, so back off!

- Deathtojohnny

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