Monday, May 18, 2009

More Song Demos

Below are some more song demos from James Arenas. My personal favorite has to be Battle 2.

Intro music:
http://queenbirdface.com/GW-Intro-01-demo.mp3

Battle music:
http://queenbirdface.com/GW-Battle-02-demo.mp3
http://queenbirdface.com/GW-Battle-03-demo.mp3

- Deathtojohnny

Monday, May 11, 2009

Gems

Possibly the backbone of the game's design-- the gems. The gems were created to keep the action constantly in flux by having your strengths and weaknesses changing at every turn.

Gems also give you a chance to perform an effect on enemies. Effects leave your enemies in vunerable situations. Your chances of causing effects vary by which Weapon Arm uses the attack.



EARTH GEM
The green gem endows you with the power of earth. Earth is strong against electric, but weak against fire.

Pitfall (effect): A small hole in the ground opens up and leaves you trapped until you can struggle out of it.


FIRE GEM
The red gem endows you with the power of fire. Fire is strong against earth, but weak against water.

Burn (effect): When burned, your health quickly depletes.


ELECTRIC GEM
The yellow gem endows you with the power of electricity. Electricity is strong against water, but weak against earth.

Paralysis (effect): When paralyzed, you are stuck in a position until you can shake it off.


WATER GEM
The blue gem endows you with the power of water. Water is strong against fire, but weak against electric.

Bubble (effect): If you get hit by a water attack, you have a chance of being trapped in a bubble, which opposing forces can then push you into danger or finish you off.

Friday, May 8, 2009

Weapon Arms

There are multiple Weapon Arms your Jiblet's can replace for their regular arms:



GEM TOSS
This arm allows you to toss out your gem or switch with another player's.
SPIKE
Unleashes a rapid-fire attack.


BEAM
A charge-able attack that has a high chance of causing an effect (more on this in a future post).


BARRAGE
A shot-range, high-impact attack akin to a shotgun.



BALL
Drops a ball of energy. The buoyancy of ball all depends on element.

Thursday, May 7, 2009

Our Gears are Turning...

... quite literally.

Major has dropped this hot piece on my lap:
http://www.queenbirdface.com/gear_transcoded.avi

It is a gear from the Factory level that Fenix is preparing.

Wednesday, May 6, 2009

Jiblets Re-designed

Because of Michie's impressive concept art, we have decided to bring her onboard to re-design the characters and animate them for the game.

She will be drawing them at a larger resolution than the actual game sprites, which we will then resize them, ala Street Fighter HD, to produce a higher quality picture.

Check out her first draft for a death animation:
http://img.photobucket.com/albums/v300/MichieEve/base2.gif

- Deathtojohnny

Tuesday, May 5, 2009

Concept Art

We have commissioned Michie Eve, the artist and co-creator of the children's book, Jonathan Fishfeet, to prepare us some concept art for the game. Below is her first piece.

I think it perfectly captures the necessity of having gems in the game.

It is definitely a vast improvement over my draft...

- Deathtojohnny

Monday, April 27, 2009

Soundtrack

Working with me on developing the soundtrack for Gem Wars is James Arenas, frontman of Miles Fink. Here is a demo of one of the background songs set to apear in the game. The actual version will be synthed so that we can add a more video gamey feel to it.

Click here for the demo

- Deathtojohnny